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Planet Clicker 2

Planet Clicker 2

A Roblox experience owned by Meteor's Dev Group.

TycoonENincrementalspaceclicker

Planet Clicker 2 is a tycoon experience created on 2024-03-14. It has accumulated 3,597,672 lifetime visits and 22,361 favorites. The game holds an 87% like percentage. Currently, two users are playing. The description indicates gameplay involves clicking planets, purchasing buildings, and researching technologies.

Description (written by the developer; not a statement by this register)

Planet Clicker 2, the newest addition to the Planet Clicker series by meteor0id. 🪐 Update 0.91 - Planet Skins - Added planet skins to the shop purchasable with dark matter - Bug fixes 💸 Click planets to earn cash 🏭 Purchase buildings to generate cash for you 🔬 Research new technologies to improve your buildings and earn more ☄️ Venture to new planets and explore the solar system! 🔔 Ring the bell to stay notified about future updates 🐦 Follow me for news, updates, and codes Premium players get 15% more cash! Join the group for 25% more cash! In-game music DMCA free by Good Kid

Last updated by the developer 8 Mar 2026, 14:56 UTC.

2
playing (measured 10 Aug 2026, 16:01 UTC)
3,597,672
lifetime visits
87%
liked (7,507 👍 / 1,113 👎)
22,270
favourites (6.2 per 1k visits)
14 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:012first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
500 R$
Autoclicker
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,735,979 · 23.2% win
Inspired · other1,147,551 · 5.8% win
Clicking Novice · progression1,084,304 · 11.6% win
Clicking Cadet · other803,432 · 5.8% win
Clicking Specialist · other614,676 · 5.8% win
Playtime Beginner · welcome271,051 · 5.8% win
Clicking Pilot · other188,184 · 5.8% win
Playtime Enthusiast · other133,696 · 0.00% win
Clicking Commander · other98,233 · 5.8% win
Moved · other91,649 · 5.8% win
War · other86,485 · 0.00% win
Playtime Aficionado · other36,356 · 0.00% win
Roused · other35,609 · 0.00% win
Beauty · other23,671 · 0.00% win
Clicking Captain · other16,341 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked13 September 2026 — 87 % liked23 September 2026 — 87 % liked14 August 202623 September 2026
4 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Sept 2026, 04:2087no change
13 Sept 2026, 04:1987no change
24 Aug 2026, 04:1787no change
14 Aug 2026, 04:1787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.