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Planet Clicker 2

Planet Clicker 2

A Roblox experience owned by Meteor's Dev Group.

TycoonENincrementalspaceclicker

Planet Clicker 2 is a tycoon experience created on 2024-03-14. It has accumulated 3,597,672 lifetime visits and 22,361 favorites. The game holds an 87% like percentage. Currently, two users are playing. The description indicates gameplay involves clicking planets, purchasing buildings, and researching technologies.

Description (written by the developer; not a statement by this register)

Planet Clicker 2, the newest addition to the Planet Clicker series by meteor0id. 🪐 Update 0.91 - Planet Skins - Added planet skins to the shop purchasable with dark matter - Bug fixes 💸 Click planets to earn cash 🏭 Purchase buildings to generate cash for you 🔬 Research new technologies to improve your buildings and earn more ☄️ Venture to new planets and explore the solar system! 🔔 Ring the bell to stay notified about future updates 🐦 Follow me for news, updates, and codes Premium players get 15% more cash! Join the group for 25% more cash! In-game music DMCA free by Good Kid

Last updated by the developer 8 Mar 2026, 14:56 UTC.

2
playing (measured 10 Aug 2026, 16:01 UTC)
3,597,672
lifetime visits
87%
liked (7,505 👍 / 1,113 👎)
22,348
favourites (6.2 per 1k visits)
14 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:012first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
500 R$
Autoclicker
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,735,743 · 29.8% win
Inspired · other1,147,458 · 12.8% win
Clicking Novice · progression1,084,217 · 12.8% win
Clicking Cadet · other803,376 · 12.8% win
Clicking Specialist · other614,627 · 4.3% win
Playtime Beginner · welcome271,021 · 4.3% win
Clicking Pilot · other188,157 · 4.3% win
Playtime Enthusiast · other133,674 · 4.3% win
Clicking Commander · other98,215 · 4.3% win
Moved · other91,634 · 0.00% win
War · other86,468 · 0.00% win
Playtime Aficionado · other36,348 · 0.00% win
Roused · other35,597 · 0.00% win
Beauty · other23,662 · 0.00% win
Clicking Captain · other16,331 · 4.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:1787no change
14 Aug 2026, 04:1787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.