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Zombie Tower: War Tycoon | RJ2's OUC

Zombie Tower: War Tycoon | RJ2's OUC

A Roblox experience owned by RJ2's Old User Club.

ShooterENFPSTycoonZombie

Description (written by the developer; not a statement by this register)

A tower of zombies has risen from the ground, filled with loot of unspeakable value- factions are fighting over the glory of destroying it. Who will you team with? Who will you wage war against? Zombie Tower: War Tycoon! This is a PVE / PVP FPS Tycoon Survival game with optional lore elements and a story. Join the group "RJ2's Old User Club" to get a free weapon! Everything in the city is still a work in progress! Please report bugs or issues in the group. Massive thanks to "Enyahs7" and "Nooooooo" for the inspiration and memories. Thrown together hastily by Rockjone2 Scripted & repaired by ObamaDoesGames "Beta testing" by Fireax12

Last updated by the developer 26 Feb 2026, 05:50 UTC.

0
playing (measured 12 Aug 2026, 17:18 UTC)
497
lifetime visits
89%
liked (8 👍 / 1 👎)
9
favourites (18.1 per 1k visits)
14 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 17:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

$25,000 STARTER CASH
199 R$
INFECTED SNIPER
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Regret [Arc 2] · progression5 · 0.00% win
Brave the Tower [Arc 1] · progression4 · 0.00% win
The End of Midsummer [Arc 3A] · progression0 · 0.00% win
Interference of Others [Arc 3B] · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.