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Scary Digital Circus [HORROR]

Scary Digital Circus [HORROR]

A Roblox experience owned by HorrorBlox Games.

HorrorENhorrorstory gamethe amazing digital circus

Scary Digital Circus [HORROR] is a horror experience created on 2024-03-14. It has accumulated 1,245,883 lifetime visits and 6,469 favorites. The game holds an 86% like percentage. Currently, zero users are playing. The description indicates the experience is based on The Amazing Digital Circus and functions as a story game.

Description (written by the developer; not a statement by this register)

[NEW!] Welcome to Digital Circus Horror! You wake up in this scary digital world with no memory! No one has any memory.. UH OH Can YOU survive? Based On: The Amazing Digital Circus Story Game Similar to: Nightshift Experience, Gas Station Experience, Home Alone Experience, Halloween Night Experience, The Plane Experience, The Ghost Hunting Experience, The Pizzeria Experience

Last updated by the developer 29 May 2026, 20:05 UTC.

0
playing (measured 10 Aug 2026, 15:34 UTC)
1,245,883
lifetime visits
86%
liked (2,139 👍 / 361 👎)
6,453
favourites (5.2 per 1k visits)
14 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

I INVESTIGATED THE GLITCH PUDDLES! · secret354,715 · 66.7% win
I ESCAPED THE GLITCH JAIL! · progression194,697 · 66.7% win
I DEFEATED THE BOSS! · progression77,543 · 0.00% win
I SURVIVED! 🎪 · progression75,773 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked13 September 2026 — 86 % liked23 September 2026 — 86 % liked14 August 202623 September 2026
5 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Sept 2026, 16:2386no change
13 Sept 2026, 16:0286no change
3 Sept 2026, 16:0086no change
24 Aug 2026, 13:4886no change
14 Aug 2026, 13:4786first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.