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[EVO2] Sora's RNG

[EVO2] Sora's RNG

A Roblox experience owned by Yura Games Official.

SimulatorENaura collectionluck-based mechanicsSol's RNG inspired

Description (written by the developer; not a statement by this register)

👋Welcome to Sora's RNG🍀🎲 🎲Click Roll to discover 60+ auras that waiting for you ! 🍀Craft potions & book to increase your luck ! 🎯 Test your luck and flex with friends your rarest auras ! 🆓 Free private servers available for the best performance ! 💡Recommended to play with max graphics for best aura effect ! 👍Don't forget to leave a like & favorite the game ! ✨ 🛠️This game is still in development ! **Inspired by Sol's RNG!** 📃Credits📝 🔨Head Developer - SoraYuuV tags: rng, luck, lucky, rare, roll, spin, aura, flex, sora, new, random, effect, chill

Last updated by the developer 21 May 2026, 17:35 UTC.

0
playing (measured 10 Aug 2026, 21:31 UTC)
200,538
lifetime visits
87%
liked (1,080 👍 / 167 👎)
795
favourites (4.0 per 1k visits)
14 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
149 R$
Quick Roll
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Sora's RNG · welcome38,688 · 100.0% win
Just Started · welcome7,285 · 0.00% win
I need something good! · other921 · 0.00% win
Need some rest! · other159 · 0.00% win
Non-Stop Roll! · progression25 · 0.00% win
Nothing to do now! · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.