😈DEVIL BARRY'S PRISON RUN! (FIRST PERSON OBBY!)
A Roblox experience owned by Shadow Grid.
😈DEVIL BARRY'S PRISON RUN! (FIRST PERSON OBBY!) is a Roblox experience created on 2024-03-15. It records 6,528,115 lifetime visits and 2932 favorites. The game currently has 2 players online. It holds a 64% like percentage. The genre field is null. The description notes first-person perspective and obstacle navigation.
Description (written by the developer; not a statement by this register)
😈DEVIL BARRY'S PRISON RUN! (FIRST PERSON OBBY!) (Note: The game is intended to be experienced in first person perspective, but if you prefer, you can disable this feature in the settings menu.) Exciting Update: Are you prepared to play with new morphs? Ready to make a daring Prison break? Let's go! Today, it's Barry's DEVIL turn for guard duty, and he's known for being a little less attentive than the others, giving us an edge in planning our escape. Navigate through 25 demanding obstacles to reach freedom. Once you've conquered the game on Easy mode, why not take on the challenge of HARD MODE? Encounter even more obstacles and traps to overcome. Compete against your friends' time scores to claim the top spot on the Leaderboards.
Last updated by the developer 11 Jul 2025, 15:41 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 10:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.