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[α | Upd.1] GeoRNG

[α | Upd.1] GeoRNG

A Roblox experience owned by Studio Geo..

OtherENRNGAurasIdle/Clicker

Description (written by the developer; not a statement by this register)

Roll for rare auras across a grid-based map of different biomes. Gain upgrades through a skill tree. 150+ stunning auras with no inventory limit, going up to a rarity of 1 billion. Custom cutscenes for all auras with rarities of 10 million and rarer. Inspired by Sol's RNG and REx: Reincarnated.

Last updated by the developer 3 Dec 2025, 01:33 UTC.

0
playing (measured 11 Aug 2026, 02:51 UTC)
285,661
lifetime visits
82%
liked (534 👍 / 114 👎)
1,780
favourites (6.2 per 1k visits)
15 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:511first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
200 R$
Quick Roll
160 R$
Speed Boost
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played GeoRNG · other57,384 · 90.9% win
100K · other2,763 · 0.00% win
Complete Daily Quests · progression1,835 · 0.00% win
Discover All Biomes · collection1,816 · 0.00% win
1M · other1,285 · 0.00% win
Broke Pity · other593 · 0.00% win
CELEBRATION · other415 · 0.00% win
10M · other372 · 0.00% win
40M · other156 · 0.00% win
200 Hours Played · other112 · 0.00% win
100M · progression89 · 0.00% win
Broke 1M+ Pity · collection38 · 0.00% win
MIDNIGHT · other34 · 0.00% win
ETHEREAL · other11 · 0.00% win
GLITCHED · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8215 August 2026 — 82 % liked25 August 2026 — 82 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 01:4882no change
15 Aug 2026, 01:3382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.