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Electricity Tycoon

Electricity Tycoon

A Roblox experience owned by Fun Games 4 You!.

TycoonENenergy managementgrid optimizationgreen technology

Electricity Tycoon is a tycoon experience created on March 15, 2024. The game has recorded 969,367 lifetime visits and 9,911 favorites. It maintains a 92 percent like percentage. Currently, zero users are playing. The title focuses on energy management and empire building within the tycoon genre.

Description (written by the developer; not a statement by this register)

Welcome to the Electricity Tycoon where you can build your energy empire! Codes: Release New Code at 30K Likes! 🌞 Unlock a variety of energy sources such as solar, wind, gas, and nuclear power. 🏭 Build and manage your own energy empire. 💰 Maximize your profits and minimize your environmental impact. 🔌 Manage your energy grid and make sure it's optimized by reducing pollution and carbon emissions. 💡 Invest in green technologies. 👑 Become the ultimate Electricity Tycoon and shape the future of energy. Tags: Tycoon, Electricity Tycoon, King of the hill, PVP, Tycoon PVP, Manage resources, Unlock New Things, Unlock weapons, Free to Play, F2P, Energy Empire, Build Energy Business, Solar Power, Wind Energy, Gas Energy, Nuclear Power, Energy Management, Profit Maximization, Environmental Sustainability, Pollution Reduction, Carbon Emission

Last updated by the developer 16 Jun 2025, 01:01 UTC.

0
playing (measured 10 Aug 2026, 16:34 UTC)
969,367
lifetime visits
92%
liked (21,357 👍 / 1,766 👎)
9,902
favourites (10.2 per 1k visits)
15 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
2x Money
199 R$
2x Production Speed
199 R$
No Tax
99 R$
2x Run Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome196,396 · 100.0% win
10k Networth · progression138,983 · 0.00% win
100k Networth · progression104,055 · 66.7% win
1M Networth · progression64,771 · 0.00% win
Moon Destroyer · other389 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked3 September 2026 — 92 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:5292no change
14 Aug 2026, 15:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.