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TEAM VAMPIRE ESCAPE!🧛 (TEAMWORK OBBY)

TEAM VAMPIRE ESCAPE!🧛 (TEAMWORK OBBY)

A Roblox experience owned by Оbbies :).

ObbyENvampireteamworkparkour

TEAM VAMPIRE ESCAPE!🧛 (TEAMWORK OBBY) is an obby experience created on 2024-03-16. The game has recorded 4,102,102 lifetime visits and 430,018 favorites. Currently, zero users are playing. The title holds a 56% like percentage. It features vampire-themed obstacle course gameplay requiring teamwork to escape a mansion setting.

Description (written by the developer; not a statement by this register)

👍 NEW UPDATE AT 80% LIKES! PRIVATE SERVERS ARE FREE! Your stuck in the EVIL VAMPIRES MANSION! Team up with a friend to escape! STUCK ON A STAGE? Buy ingame perks to help you escape the EVIL VAMPIRES MANSION! Tags: Escape StepDad Obby Parkour Obstacle Course Barry's Prison Grumpy Gran Mr Stinky Evil Stepmom Wednesday Adventure Fun Adventure, Grandpa Obby, Team Grandpa, Grandma Obby, Vampire Obby, Scary Obby, Evil Obby Join the group for more obby / parkour games!

Last updated by the developer 4 Dec 2024, 20:30 UTC.

0
playing (measured 12 Aug 2026, 16:52 UTC)
4,102,102
lifetime visits
56%
liked (121 👍 / 94 👎)
430,012
favourites (104.8 per 1k visits)
16 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 16:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

(ALL GEARS) VIP PASS
699 R$
ROCKET LAUNCHER
599 R$
FLYING CARPET
499 R$
BECOME VAMPIRE
399 R$
FLING PLAYERS
349 R$
FLYING CLOUD
299 R$
TASER
299 R$
JETPACK
249 R$
GRAPPLE HOOK
199 R$
GRAVITY COIL
149 R$
SPEED COIL
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,375,289 · 0.00% win
Winner · other334,031 · 0.00% win
First Place · other6,732 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5614 August 2026 — 56 % liked3 September 2026 — 56 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:1756no change
14 Aug 2026, 03:0956first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.