The Lemonade Stand
A Roblox experience owned by ALIENATION UGC.
RoleplayENRusty CageLiminal SpaceCamp Replica
Description (written by the developer; not a statement by this register)
Just A "Lemonade Stand" To Support Giving Liberty, Or Getting Death. All credit goes to "Rusty Cage" on youtube. All references in this game are from his recent video and livesteam, both blow! :D "End of the Guillotine and Rise of Tyranny" "Rusty Cage's Guillotine Party LIVE" This game is a showcase of an exact replica of his camp to show how hes been living for a little over an entire year. the "Lemonade Stand" was made in the same way he made his to as closely resemble his. I love everything "Liminal", and "Dreamcore" and his campsite is the perfect definition of a Liminal Space. (a transitional spot from one place to another) if you like my work and wish to see more feel free to join my group we have many good clothing options and exploring games! :) https://www.roblox.com/groups/5344506/Untamed-Tailors#!/store I couldn't have made this if Rusty hadn't been working so hard for the last year to make his. and now that his is complete, so must mine be. Thank You Rusty Cage.
Last updated by the developer 1 May 2024, 16:31 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 00:48 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.