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Mega Fun Pakour Obby To Admin!

Mega Fun Pakour Obby To Admin!

A Roblox experience owned by Obby Games Kingdom.

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Mega Fun Pakour Obby To Admin! is an obby experience created on 2024-03-16. It contains 45 stages. The game has accumulated 5,730,172 lifetime visits and 564,528 favorites. Its current like percentage is 66. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

🔥FREE ADMIN AT 90% LIKES!🔥 🚩Stage Count : 45 Make sure to - Favorite⭐ - Like - Follow ⚡ - Have A Fun Time! 🎁JOIN THIS GROUP TO MEGA PRIZES!🎁 https://www.roblox.com/groups/34016803/Obby-Games-Kingdom#!/about Tags: easy fun mega hard impossible 0.001 obby stages insane prize robox vip

Last updated by the developer 3 Jun 2025, 20:58 UTC.

0
playing (measured 11 Aug 2026, 01:06 UTC)
5,730,172
lifetime visits
66%
liked (815 👍 / 411 👎)
564,509
favourites (98.5 per 1k visits)
16 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fuse Bomb (OP)
799 R$
(OP!) Flying Magic Carpet!
699 R$
Freeze Ray Gun
399 R$
One Hit Deadly Sword
250 R$
Quadruple Jump (OP)
199 R$
(OP!) Grapple Hook!
199 R$
Rainbow Super Coil (Super Jump + Super Speed!)
199 R$
(💀) LASERGUN!
149 R$
Gravity Coil (Jump Super High)
99 R$
(OP!) JETPACK!
79 R$
Speed Coil (Run Super Fast)
79 R$
DOUBLE JUMP (OP)
49 R$
Spider Morph
49 R$
Jenna Morph
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played The Game! · welcome3,641,123 · 100.0% win
You Finished The Game! · progression518,533 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6614 August 2026 — 66 % liked3 September 2026 — 66 % liked13 September 2026 — 66 % liked14 August 202613 September 2026
3 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Sept 2026, 00:3566no change
3 Sept 2026, 00:3466no change
14 Aug 2026, 00:3366first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.