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PLS DONATE MANIA πŸ’Έ

PLS DONATE MANIA πŸ’Έ

A Roblox experience owned by Iron Creations!.

Social & hangoutENfake currencybooth claimingsocial roleplay

Description (written by the developer; not a statement by this register)

PLS DONATE MANIA is a game where you can claim a booth and make it say anything you want! You can donate or make fake Robux by having fake gamepasses on sale. Your items for sale will automatically appear on your stand! πŸ€‘ ⚠️ Donations are through fake Robux. The fake Robux you receive may be less due to the Game taxes. ✨ This game uses FAKE Robux and you gain them by getting donated or just staying afk πŸ“Œ ⭐ Please consider joining the group, and liking and favoriting the game for future perks and rewards! πŸ’° https://www.roblox.com/groups/33853416/Iron-Creations#!/about Inspired by PLS DONATE & Hazem

Last updated by the developer 30 Mar 2024, 19:20 UTC.

0
playing (measured 13 Aug 2026, 18:09 UTC)
3,207
lifetime visits
73%
liked (38 πŸ‘ / 14 πŸ‘Ž)
15
favourites (4.7 per 1k visits)
16 March 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 18:090first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

V.I.P chat-tag
15 R$
Chroma Hammer (limited)
10 R$
Boombox
10 R$
Void Hammer
5 R$
Glitchy Hammer
5 R$
Bubble Gum Hammer
4 R$
Purple Hammer
4 R$
All Star Hammer
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome764 Β· 0.00% win
You met Oreo Β· other260 Β· 0.00% win
You met Aziza Β· other13 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.