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[🔥1V1'S&👑VIP] LAST TO SCORE LOSES ⚽️

[🔥1V1'S&👑VIP] LAST TO SCORE LOSES ⚽️

A Roblox experience owned by Yamato Studios - Last To Score Loses.

SportsEN1v1 competitionsoccer mechanicstournament mode

[🔥1V1'S&👑VIP] LAST TO SCORE LOSES ⚽️ is a sports experience created on 2024-03-16. It has recorded 27,337,457 lifetime visits and 46,133 favorites. The game holds a 69% like percentage. Currently, zero players are active. The description highlights a new 1V1 Tournament mode, anti-cheat features, and a 20% coin boost reward for winners.

Description (written by the developer; not a statement by this register)

🔥 NEW UPDATE RELEASED! ⚔️ Added a new competitive 1V1 Tournament Game-Mode where players go through a bracket and only the last man standing wins! 🛡️ Added a new Anti-Cheat! 🤝 Patched Bugs & Fixed Glitches. 🎁 Reward: To get a free 20% Coin Boost each time you win check the rewards pad. LAST TO SCORE LOSES - From the developers of Mini Cup, this game has the same EASY ball mechanics but with an all-new tactical twist! Is it soccer? Is it football? -- Who cares? Just score the ball into the other goals and protect your own. Don't run out of lives or YOUR OUT! Tips: - The ball will go in the direction you are facing! Use shift-lock to hit the ball in the opposite direction quickly! - Angle the ball towards the net to score. - Don't chase the ball! Anticipate where it will go next. Keywords: Soccer, Football, Minicup, Mini Cup, MPS, TPS, Futbol, Touch Football, Touch Soccer, Messi, Ronaldo, Manchester, Last To Score Loses, Goal. Credits To: @ChaseEngine - Scripting/Coding.

Last updated by the developer 3 Aug 2026, 01:15 UTC.

0
playing (measured 10 Aug 2026, 15:46 UTC)
27,337,457
lifetime visits
69%
liked (31,552 👍 / 14,247 👎)
46,126
favourites (1.7 per 1k visits)
16 March 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[🔥NEW] 👑 VIP
585 R$
Extra Speed Boost
499 R$
Extra Shot Power Boost
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome8,295,617 · 26.7% win
5 Goals · progression1,173,040 · 0.00% win
10 Goals · progression739,180 · 0.00% win
50 Goals · progression220,382 · 0.00% win
100 Goals · progression118,611 · 0.00% win
500 Goals · progression17,911 · 0.00% win
1000 Goals · progression7,499 · 0.00% win
5000 Goals · progression691 · 0.00% win
10000 Goals · progression197 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6923 August 2026 — 69 % liked2 September 2026 — 69 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:0069no change
23 Aug 2026, 15:4669first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.