+1 Speed Every Second But You're A Ball
A Roblox experience owned by Trending Experiences.
SimulatorENspeed simulatorobbyball mechanic
+1 Speed Every Second But You're A Ball is a simulator experience created on 2024-03-17. It has accumulated 8,338,198 lifetime visits and 10,071 favorites. The game holds an 81% like percentage. Currently, zero users are playing. The description highlights mechanics involving increasing speed and obstacle completion.
Description (written by the developer; not a statement by this register)
⚡ Every second your speed increases, but with a twist: your character is a ball! ⚽ 🏆 Complete obstacles and earn wins to increase the amount of speed you get every second and unlock new areas! 💎 Premium benefits: 25% more speed per second + daily premium rewards 🎁 Join Trending Experiences for daily group rewards! https://www.roblox.com/groups/33948503/Trending-Experiences 👍 Like the game for updates! 👥 Invite friends for a speed boost! [Tags] speed, walkspeed, walk speed, roblox but every second you get +1 speed, roblox but you get +1 speed every second, get faster, obby, obstacle course, race clicker, platformer, speed simulator, obby but you're a ball, obby but you're on a bike
Last updated by the developer 20 Jan 2025, 22:33 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:31 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 21:34 | 81 | no change |
| 23 Aug 2026, 21:33 | 81 | no change |
| 13 Aug 2026, 21:32 | 81 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.