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+1 Speed Every Second But You're A Ball

+1 Speed Every Second But You're A Ball

A Roblox experience owned by Trending Experiences.

SimulatorENspeed simulatorobbyball mechanic

+1 Speed Every Second But You're A Ball is a simulator experience created on 2024-03-17. It has accumulated 8,338,198 lifetime visits and 10,071 favorites. The game holds an 81% like percentage. Currently, zero users are playing. The description highlights mechanics involving increasing speed and obstacle completion.

Description (written by the developer; not a statement by this register)

⚡ Every second your speed increases, but with a twist: your character is a ball! ⚽ 🏆 Complete obstacles and earn wins to increase the amount of speed you get every second and unlock new areas! 💎 Premium benefits: 25% more speed per second + daily premium rewards 🎁 Join Trending Experiences for daily group rewards! https://www.roblox.com/groups/33948503/Trending-Experiences 👍 Like the game for updates! 👥 Invite friends for a speed boost! [Tags] speed, walkspeed, walk speed, roblox but every second you get +1 speed, roblox but you get +1 speed every second, get faster, obby, obstacle course, race clicker, platformer, speed simulator, obby but you're a ball, obby but you're on a bike

Last updated by the developer 20 Jan 2025, 22:33 UTC.

0
playing (measured 10 Aug 2026, 14:31 UTC)
8,338,198
lifetime visits
81%
liked (21,117 👍 / 5,110 👎)
10,066
favourites (1.2 per 1k visits)
17 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Luck (Permanent)
599 R$
x2 Speed (Permanent)
599 R$
x2 Wins (Permanent)
599 R$
+4 Pet Equip
399 R$
+250 Pet Storage
299 R$
VIP
299 R$
Increased Luck (Permanent)
299 R$
Double Jump
249 R$
Triple Hatch
249 R$
+2 Pet Equip
199 R$
Instant Hatch
199 R$
+100 Pet Storage
149 R$
Auto Hatch
149 R$
Teleport
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100 Speed · progression4,604,585 · 0.00% win
500 Speed · progression2,871,148 · 0.00% win
1 Win · progression2,777,761 · 0.00% win
1K Speed · progression1,187,232 · 0.00% win
5 Wins · progression729,441 · 0.00% win
10 Wins · progression415,599 · 0.00% win
5K Speed · progression256,001 · 0.00% win
25 Wins · progression211,357 · 0.00% win
10K Speed · progression139,397 · 0.00% win
50 Wins · progression113,492 · 0.00% win
100 Wins · progression43,309 · 0.00% win
50K Speed · other16,153 · 0.00% win
250 Wins · progression5,754 · 0.00% win
100K Speed · progression4,667 · 0.00% win
500 Wins · progression664 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8113 August 2026 — 81 % liked23 August 2026 — 81 % liked2 September 2026 — 81 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:3481no change
23 Aug 2026, 21:3381no change
13 Aug 2026, 21:3281first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.