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Emerald Tappers X

Emerald Tappers X

A Roblox experience owned by Ruined Studios!.

Clicker & idleENclickeridlepet collection

Emerald Tappers X is a clicker-idle experience created on March 17, 2024. The game has accumulated 1,047,864 lifetime visits and 2,765 favorites. It maintains a 94% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

👋 Thanks for playing Emerald Tappers X :) 🖱️ Click the screen to earn clicks! 🐣 Hatch eggs for pets with higher multipliers! 🗺️ Unlock new worlds! ♻️ Rebirth for a higher multiplier! 🥇 Climb the leaderboards and become the best! ⭐️ Join the group for free auto hatch and free auto clicker! 👍 Enjoying the game? Leave a thumbs up 🔔 Follow the game to know when new updates come out!

Last updated by the developer 6 Mar 2026, 21:00 UTC.

0
playing (measured 10 Aug 2026, 15:35 UTC)
1,047,864
lifetime visits
94%
liked (4,617 👍 / 297 👎)
2,767
favourites (2.6 per 1k visits)
17 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Exotic Chance!
279 R$
Magic Eggs
249 R$
X2 Cryptic Luck
179 R$
X2 Suns!
149 R$
2X EXP
149 R$
+250 Storage
149 R$
+3 Lucky
149 R$
x2 Critical Chance
99 R$
2x Hatch Speed
99 R$
+3 Pet Equip
99 R$
Auto Rebirth
49 R$
+2 equip
49 R$
+125 Storage
49 R$
+2 Adventure Slots
49 R$
+50 Storage
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome74,537 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked3 September 2026 — 94 % liked23 September 2026 — 94 % liked13 October 2026 — 94 % liked23 October 2026 — 94 % liked14 August 202623 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 18:0694no change
13 Oct 2026, 18:0594no change
23 Sept 2026, 18:0394no change
3 Sept 2026, 17:1894no change
14 Aug 2026, 15:0894first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.