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[x2 Event] Rune Clicker: Rebirth

[x2 Event] Rune Clicker: Rebirth

A Roblox experience owned by Reverse Creations.

Clicker & idleENclickerrpgrebirth

Description (written by the developer; not a statement by this register)

Just a rune game but different. Credits: @glowg93 - Lead Scripter + Lead UI Designer, Builder, Thumbnails, ... @hadam5 - UI Designer, Lead Balancer @fiestaas - Support To Console, Thumbnails, Icon @slctrm - Lead Modeler & Lead Builder.

Last updated by the developer 16 Jul 2026, 09:13 UTC.

0
playing (measured 10 Aug 2026, 19:22 UTC)
338,687
lifetime visits
94%
liked (6,693 👍 / 459 👎)
6,367
favourites (18.8 per 1k visits)
17 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SplashLuck
800 R$
XMASLuck
800 R$
x5 Crate Open
750 R$
x2 Rune Bulk
699 R$
x2 Void Points
500 R$
x2 Luck
499 R$
+2 Relics Equip
450 R$
x2Splash
400 R$
x2 Candy
400 R$
x1.5 Crate Luck
350 R$
x2 Glitch Points
349 R$
x2 Renewal Points
349 R$
x2 Crate Speed
300 R$
x2 Rune Speed
299 R$
x2 Points
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome108,764 · 0.00% win
1k Points! · other86,267 · 0.00% win
1M Points! · progression55,738 · 0.00% win
1B Points! · other38,416 · 0.00% win
2024 Summer · other35,414 · 0.00% win
1T Points! · other31,320 · 0.00% win
1Qd Points! · other23,518 · 0.00% win
1Qn Points! · other20,108 · 0.00% win
1s Points! · other16,549 · 0.00% win
1K Rolls! · progression15,150 · 0.00% win
1Sp Points! · other10,462 · 0.00% win
1Oc Points! · other6,284 · 0.00% win
1M Rolls! · progression5,315 · 0.00% win
1No Points! · other4,251 · 0.00% win
1De Points! · other3,417 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9415 August 2026 — 94 % liked25 August 2026 — 94 % liked4 September 2026 — 94 % liked14 September 2026 — 94 % liked15 August 202614 September 2026
4 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 02:2294no change
4 Sept 2026, 02:2194no change
25 Aug 2026, 00:2294no change
15 Aug 2026, 00:0794first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.