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Throw Ball Simulator

Throw Ball Simulator

A Roblox experience owned by Pineapple Inc. Games.

SportsENsportssimulatorpets

Throw Ball Simulator is a sports experience created on 2024-03-17. It has accumulated 4,973,489 lifetime visits and 3,385 favorites. The game holds an 82% like percentage. Currently, zero users are playing. The description outlines gameplay involving training power, collecting pets, discovering balls, and racing for distance. Premium players receive a 50% training bonus. Credits are attributed to @TheAnonymousDev1 and LongSnick.

Description (written by the developer; not a statement by this register)

Welcome to Throw Ball Simulator! How to Play: 🔥 Train your power by scoring goals! 🐾 Collect various pets that help you get more power! ⚽ Discover amazing balls! 🏆 Race on the track and aim for the greatest distance covered! Premium Players: +50% Training Credits: Building: @TheAnonymousDev1; LongSnick

Last updated by the developer 7 Jun 2026, 21:21 UTC.

0
playing (measured 10 Aug 2026, 18:36 UTC)
4,973,489
lifetime visits
82%
liked (1,174 👍 / 255 👎)
3,382
favourites (0.7 per 1k visits)
17 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Rebirths
999 R$
x3 Wins
499 R$
Exclusive Ball [X18 Boost!]
499 R$
x3 Power
399 R$
x8 Egg Open
399 R$
+5 Pet Equip
349 R$
VIP
349 R$
+3 Pet Equip
249 R$
x2 Wins
249 R$
+500 Storage
199 R$
Faster Auto Train
199 R$
x2 Power
199 R$
+1 Pet Equip
99 R$
Teleport
49 R$
+100 Storage
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,014,325 · 100.0% win
First Win! · progression2,108,299 · 0.00% win
50 Power! · progression1,599,520 · 0.00% win
10 Wins! · progression1,594,678 · 0.00% win
1K Power! · progression1,430,563 · 0.00% win
500 Power! · progression1,328,336 · 0.00% win
5K Power! · progression1,255,552 · 0.00% win
50 Wins! · progression1,223,608 · 0.00% win
100 Wins! · progression1,208,938 · 0.00% win
10K Power! · progression1,200,758 · 0.00% win
50K Power! · progression796,597 · 0.00% win
100K Power! · progression704,059 · 0.00% win
500 Wins · progression680,010 · 0.00% win
100 Power! · progression663,838 · 0.00% win
5 Wins! · progression630,303 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked3 September 2026 — 82 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:3782no change
14 Aug 2026, 01:3582first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.