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🏃🌪️[RESCUE UPDATE!] Disaster Cleanup Simulator

🏃🌪️[RESCUE UPDATE!] Disaster Cleanup Simulator

A Roblox experience owned by Salamander Productions.

SimulatorENdisaster cleanuprescue simulationpet collection

Description (written by the developer; not a statement by this register)

::Servers re-opened. Please message Buggims if you have lost any tools, skins, backpacks or pets. :: The small town of Blox Valley has the unfortunate luck of being the epicenter for disasters! Do your best to cleanup the destruction it creates with different tools and vehicles! Don't forget to rebuild after you finish the work! 👍Don't forget to give us a like! 📦 Join our Group for a daily skin crate! https://www.roblox.com/My/Groups.aspx?gid=3907796 Follow Us! @SalamanderPROD UPDATE! "Added all new rescue system! Go out and save those citizens from the disasters!🏃 "Added 24 pets to collect🐱 "Added forecast clock,⏰ know exactly when the next disaster is predicted to strike! "Added new tutorial📖 "Better optimization📉 "ADDED XBOX SUPPORT! 🎮

Last updated by the developer 30 Nov 2018, 15:22 UTC.

0
playing (measured 16 Aug 2026, 04:23 UTC)
18,324
lifetime visits
74%
liked (228 👍 / 81 👎)
705
favourites (38.5 per 1k visits)
24 February 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 04:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tornado Blade
300 R$
X2 Sell
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WelcomeBadge · welcome6,425 · 0.00% win
Meet Creator Badge · other29 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.