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impossible obby ( 35 stages )

impossible obby ( 35 stages )

A Roblox experience owned by games inc. 2024.

ObbyENparkour35 stagesno pay-to-win

Description (written by the developer; not a statement by this register)

Think you’ve got what it takes? Test your skills in impossible Obby, made for true parkour pros! 💪 🌀 35 challenging stages 🔥 Increasing difficulty 🏆 Can you reach the end and prove you're the ultimate Obby master? 👍Updates frequently Whether you're here to speedrun or survive, Impossible Obby will push you to the limit. Invite friends and race to the finish! The one obby without pop ups or pay to win gamepasses! New update! New logo and stages re colored!

Last updated by the developer 1 Jan 2026, 05:14 UTC.

0
playing (measured 19 Aug 2026, 13:37 UTC)
272
lifetime visits
88%
liked (7 👍 / 1 👎)
4
favourites (14.7 per 1k visits)
17 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 13:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1,000,000 ROBUX DONATE
100,000 R$
1,000 ROBUX DONATE
1,000 R$
DONATE 100 ROBUX
1,000 R$
DONATE 10 ROBUX
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you won · progression5 · 0.00% win
stage 1 · progression0 · 0.00% win
stage 10 · progression0 · 0.00% win
stage 20 · progression0 · 0.00% win
stage 30 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.