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The Roblox Mall [Sell or buy clothes]

The Roblox Mall [Sell or buy clothes]

A Roblox experience owned by Uzu Studio.

TycoonENeconomyroleplayfashion

Description (written by the developer; not a statement by this register)

👕 Welcome to Clothing Mall! A game in where you can sell your own clothes or buy to others! 🫅 Claim the "Kings Store" by being the top purchaser of the server. If someone already is the owner, surpass him in purchases and steal it! 🫂 Don't have robux to upload clothing to Roblox? No problem! You can wait for someone to sponsor your store by donating you 25 robux (which + tax are 10) - In gratitude their avatar will be dancing for ever outside your store! 📈 Remember; Higher the price range of your store, higher the coins your costumers will gain by purchasing to you! Game Design: nachi4456 Building: de3Ita - nachi4456 Scripts: T34P07D3V

Last updated by the developer 26 Jul 2025, 00:57 UTC.

0
playing (measured 13 Aug 2026, 07:52 UTC)
44,245
lifetime visits
73%
liked (104 👍 / 39 👎)
243
favourites (5.5 per 1k visits)
17 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 07:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome34,918 · 0.00% win
Claimed a store! · other21,547 · 0.00% win
First of many Purchases! · other287 · 0.00% win
Bought Hanger! · collection17 · 0.00% win
Bought Poster! · collection9 · 0.00% win
Sponsored someone! · other8 · 0.00% win
Bought Radio! · collection7 · 0.00% win
Bought 1 more mannequin! · collection5 · 0.00% win
100+ Purchases! · collection0 · 0.00% win
1000+ Purchases! · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.