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Punch Training Simulator [Release]

Punch Training Simulator [Release]

A Roblox experience owned by C r a k e.

SimulatorENboxingclickersimulator

Description (written by the developer; not a statement by this register)

Leave a like 👍 and favorite ⭐ for more updates! 💪 Click To Gain Strength 👊 Duel against objects in order to gain wins! 🏆 Collect Wins and Gloves, and become the best! Premium Players get +15% luck, +10% Speed and +25% Strength boosts. 👍 New code at 5k likes! 👍 Like the game and join the group for updates & codes! Use CODE: RELEASE Tags: Friends, Race, Raids, Monsters, Speed, Boost, Pets, Play, Hunt, Eggs, RNG, Game, Box, Punch, Punching, Boxing, Fighting, Fight, Simulator

Last updated by the developer 21 Jan 2025, 12:13 UTC.

0
playing (measured 10 Aug 2026, 19:21 UTC)
463,009
lifetime visits
97%
liked (4,721 👍 / 170 👎)
52,083
favourites (112.5 per 1k visits)
17 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
700 R$
Octuple Hatch!
500 R$
+8 Pets Equipped
450 R$
Super Lucky
325 R$
Triple Hatch
295 R$
+5 Pets Equipped
275 R$
VIP
250 R$
Double Rebirths
225 R$
2x Wins
225 R$
Infinite Potions
195 R$
+2 Pets Equipped
125 R$
Lucky
80 R$
+100 Inventory Space
25 R$
Fast Clicker
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beat Nightmare! [World 1] · progression21,497 · 0.00% win
Beat Nightmare! [World 2] · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:0097no change
14 Aug 2026, 21:4897first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.