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Banished Return OPEN BETA

Banished Return OPEN BETA

A Roblox experience owned by Betaworks Studios.

RacingENold schoolrpgopen beta

Description (written by the developer; not a statement by this register)

[DISCONTINUED] Just a simple old school style rpg. This was just a messy game for me to learn code and animation. Barely functional, there are game breaking bugs but I managed to play through start to finish. Builder/scripter - Achivuus Testers - thepowercore, ranDO0Mguy Misc - Luck, Puma, Nope, and everyone else known bugs that i will never fix but may break your game: - chests may break and not open - gates may break and not open after opening and rejoining - may get stuck in loading screen forever (sometimes fixes itself) while it is possible to get soft-locked by these you can still find ways to progress (parkour) or you can delete your data in the settings

Last updated by the developer 15 Oct 2025, 00:38 UTC.

0
playing (measured 19 Aug 2026, 17:23 UTC)
2,008
lifetime visits
96%
liked (24 👍 / 1 👎)
18
favourites (9.0 per 1k visits)
18 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 17:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tip
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · welcome136 · 100.0% win
Alpha Tester · other54 · 0.00% win
Orc Slayer · progression16 · 0.00% win
? · other13 · 0.00% win
The End · progression9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.