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[Modded] PLS DONATE πŸ’Έ V3

[Modded] PLS DONATE πŸ’Έ V3

A Roblox experience owned by Badland Studios..

Social & hangoutENsocial simulationeconomystand customization

Description (written by the developer; not a statement by this register)

πŸ’Έ PLS DONATE is a game where you can claim stands and make passes by clicking the green icon on the left of the screen! You can donate or make Robux by having fake gamepasses on sale. Your items for sale will automagically appear on your stand! ⚠️ Donations are fake ⭐ Please consider liking and favoriting the game for more updates, also join the Quataun group for future perks! https://www.roblox.com/groups/33827357/Badland-Studios#!/about Game Design: @haz3mn (roblox) Programming: @fewkz @haz3mn (roblox) Map & Models: @Pixleygon (roblox) Booth Models: @NOR0i @ccandelz @Cupiful Sound Design: @AugmentMusic (roblox) Visual Effects: @kirbyzaz (roblox) Digital Distribution: @Quataun (roblox group)

Last updated by the developer 14 Oct 2024, 13:50 UTC.

0
playing (measured 14 Aug 2026, 04:19 UTC)
1,968
lifetime visits
71%
liked (5 πŸ‘ / 2 πŸ‘Ž)
3
favourites (1.5 per 1k visits)
18 March 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 04:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
206 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome94 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.