Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
The Easter Experience 🥚

The Easter Experience 🥚

A Roblox experience owned by NRFL Studios.

RoleplayENseasonaleastersimulation

The Easter Experience 🥚 is a roleplay game created on 2024-03-18. It has accumulated 3,880,895 lifetime visits and 191,487 favorites. The experience holds an 89% like percentage. Currently, zero users are playing the game. The description notes it is similar to other seasonal experiences.

Description (written by the developer; not a statement by this register)

[NEW!] The Easter Experience 🥚 Easter is just around the corner, so you decide to take care of the house and paint some eggs... LIKE 👍 + FAVORITE ⭐ the game for Part 2! Similar to: The Plane Experience, Christmas Experience, Santa's Workshop Experience,

Last updated by the developer 27 Apr 2026, 19:26 UTC.

0
playing (measured 10 Aug 2026, 14:16 UTC)
3,880,895
lifetime visits
89%
liked (3,644 👍 / 458 👎)
191,457
favourites (49.3 per 1k visits)
18 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:161first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher
299 R$
Shotgun
200 R$
Uzi
200 R$
Jumpscare Everyone
199 R$
Revolver
149 R$
Glue
99 R$
Golden Energy Drink Pet
99 R$
Sprint Ability
89 R$
Lantern
79 R$
Banana Peel
69 R$
Faster Movement
69 R$
Flashlight
59 R$
Striped Egg Pet
49 R$
Energy Drink Pet
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,841,418 · 100.0% win
All Golden Eggs (Collectibles) · collection867,962 · 52.7% win
Good ENDING · progression304,019 · 26.4% win
Caught ENDING · progression283,438 · 17.6% win
Ran Away ENDING · progression205,650 · 26.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:3589no change
14 Aug 2026, 03:3489first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.