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The Easter Experience 🥚

The Easter Experience 🥚

A Roblox experience owned by NRFL Studios.

RoleplayENseasonaleastersimulation

The Easter Experience 🥚 is a roleplay game created on 2024-03-18. It has accumulated 3,880,895 lifetime visits and 191,487 favorites. The experience holds an 89% like percentage. Currently, zero users are playing the game. The description notes it is similar to other seasonal experiences.

Description (written by the developer; not a statement by this register)

[NEW!] The Easter Experience 🥚 Easter is just around the corner, so you decide to take care of the house and paint some eggs... LIKE 👍 + FAVORITE ⭐ the game for Part 2! Similar to: The Plane Experience, Christmas Experience, Santa's Workshop Experience,

Last updated by the developer 27 Apr 2026, 19:26 UTC.

0
playing (measured 10 Aug 2026, 14:16 UTC)
3,880,895
lifetime visits
89%
liked (3,652 👍 / 458 👎)
191,317
favourites (49.3 per 1k visits)
18 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:161first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher
299 R$
Shotgun
200 R$
Uzi
200 R$
Jumpscare Everyone
199 R$
Revolver
149 R$
Golden Energy Drink Pet
99 R$
Glue
99 R$
Sprint Ability
89 R$
Lantern
79 R$
Faster Movement
69 R$
Banana Peel
69 R$
Flashlight
59 R$
Energy Drink Pet
49 R$
Striped Egg Pet
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,842,654 · 0.00% win
All Golden Eggs (Collectibles) · collection868,331 · 0.00% win
Good ENDING · progression304,212 · 0.00% win
Caught ENDING · progression283,610 · 0.00% win
Ran Away ENDING · progression205,746 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked13 September 2026 — 89 % liked23 September 2026 — 89 % liked3 October 2026 — 89 % liked14 August 20263 October 2026
5 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 03:4589no change
23 Sept 2026, 03:3889no change
13 Sept 2026, 03:3789no change
24 Aug 2026, 03:3589no change
14 Aug 2026, 03:3489first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.