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Survive and kill Catnap! Poppy Playtime Chapter 3

Survive and kill Catnap! Poppy Playtime Chapter 3

A Roblox experience owned by Survive And Kill Inc..

HorrorENhorrorroleplaypoppy playtime

Survive and kill Catnap! Poppy Playtime Chapter 3 is a horror experience created on 2024-03-18. It has accumulated 727,063 lifetime visits and 68,780 favorites. The current like percentage stands at 49%, with zero players active at the time of measurement.

Description (written by the developer; not a statement by this register)

Tags: The amazing digital circus, Pomni, jax, ragatha, The Digital Circus, The Circus Abtracted, gangle, The amazing circus, circus, clowns, jesters, jester clown, comedy, roleplay, rp, roleplay game, dark comedy, gooseworx, keivn timmer, tunes glitch, glitch team, GLITCH, Zooble, Bubble, Рагата, Джакс, Гангл, Баббл, Кингер, Зубл, удивительный цифровой цирк, TADC , pomni clown, brookhaven

Last updated by the developer 14 Apr 2024, 10:05 UTC.

0
playing (measured 12 Aug 2026, 22:53 UTC)
727,063
lifetime visits
49%
liked (34 👍 / 36 👎)
68,780
favourites (94.6 per 1k visits)
18 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 22:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Sword
999 R$
Ivory Periastron
799 R$
Chaos Edge
499 R$
Rainbow Carpet
399 R$
Admin Commands
349 R$
Hex Splitter [OP]
199 R$
Chartreuse Periastron [Shield]
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome479,533 · 0.00% win
Invite a friend! · social374,483 · 0.00% win
The Hunt · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.