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FORTLINE 2

FORTLINE 2

A Roblox experience owned by Building Battles.

ShooterENbattle royaleshooterfortnite-inspired

FORTLINE 2 is a shooter experience created on 2024-03-18. It has accumulated 6,181,232 lifetime visits and 33,590 favorites. The game holds an 89% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🔫🚌 Welcome to FORTLINE 🚌🔫 FREE PRIVATE SERVERS AVAILABLE!! 🎮 Customize Your Experience 🎮 [Q] Build [T] Unlock Camera [V] Settings 🪂 Jump into the action now and prepare for an adrenaline-pumping battle royale! 🪂 👑 Only the strongest will emerge victorious in this epic showdown! 👑 📈 Upgrade your gear, earn enhancements, and rise through the ranks to claim the top position on the leaderboards! 📈 ✨ Support us by Liking and Favoriting, and don't forget to join our group for the latest updates on exciting events! ✨ 🤝 Spread the word and invite your friends to join the FORTLINE community to share the thrill together! 🤝

Last updated by the developer 15 Nov 2024, 23:09 UTC.

0
playing (measured 10 Aug 2026, 16:33 UTC)
6,181,232
lifetime visits
89%
liked (1,635 👍 / 193 👎)
33,589
favourites (5.4 per 1k visits)
18 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gravity Gun
350 R$
Admin Commands
350 R$
AirStrike
350 R$
Flying Cloud
200 R$
Magical Carpet
200 R$
Double Health
150 R$
Double Jump
75 R$
VIP
70 R$
Spy Drone
50 R$
Rocket Launcher
50 R$
BoomBox / Radio
50 R$
JetPack
45 R$
Shovel+
25 R$
Paint Bucket
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,493,934 · 37.5% win
You Joined Our Group! · social10,225 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8913 August 2026 — 89 % liked23 August 2026 — 89 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:4889no change
13 Aug 2026, 23:4889first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.