🥊[NEW] Punch Aliens Simulator🥊
A Roblox experience owned by MythicalMakers Studio.
SimulatorENpet collectingclicker mechanicsrebirth progression
🥊[NEW] Punch Aliens Simulator🥊 is a simulator experience created on 2024-03-18. The game has accumulated 1,104,664 lifetime visits and 143,940 favorites. It maintains an 85% like percentage. Currently, zero users are playing. The description highlights features such as pet hatching, rebirths, and premium user benefits.
Description (written by the developer; not a statement by this register)
🖱️ Use the code "FreePotion" and 👍 LIKE 👍 and ⭐ FAVORITE ⭐ the game for free Double Potion! 👑 PREMIUM USERS GET 50% MORE GOLD 👑 💰 Invite Friends Each Friends Gives 50% MORE GOLD 💰 ✨Triple Hatch Only 49 Robux In September !!✨ ⚡Free Code At 1K Likes !! ⚡ ⚠️ LAGGING OR CRASHING? MAKE A VIP SERVER IT'S FREE! 💥 Punch Aliens! 🐾 Hatch LEGENDARY/Mythical Pets 😺 To Train Faster! ♻️ Rebirth for more Strength! 🌌 Unlock new worlds due doors & portals! ✨ Get unique titles! 👑 Get into the leaderboards & become the best! 💰 JOIN OUR GROUP FOR REWARDS 💰 Tags: aliens, click game, punch simulator, simulators, Punch aliens Not Walls, +1 strength simulator
Last updated by the developer 26 Sept 2025, 11:39 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.