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Graffiti the World

Graffiti the World

A Roblox experience owned by Big Banana Games!.

Sandbox & buildingENartpaintingsatisfying

Graffiti the World is a sandbox-building experience created on 2024-03-18. The game has accumulated 8,176,312 lifetime visits and 435,655 favorites. Currently, zero users are playing. The title holds a 68% like percentage. The description highlights features such as spray paint mechanics, over 100 rainbow stages, and automatic progress saving.

Description (written by the developer; not a statement by this register)

✨ Welcome to Spray Paint Playground! Make satisfying art and graffiti everywhere! 🔥Unlock new color variants and bigger and better spray paint!🔥 😃Complete over 100 + Rainbow Stages🌈 👍 Every level has been tested and it is sure possible! 🔨 📝 Don't worry! your progress is saved automatically! 📝 🔔🔔🔔Remember to follow and like for UPDATES🔔🔔🔔 Join our group for in-game rewards!🎉 Premium Benefits: X2 CASH

Last updated by the developer 12 Jul 2026, 17:56 UTC.

0
playing (measured 10 Aug 2026, 14:05 UTC)
8,176,312
lifetime visits
68%
liked (1,677 👍 / 805 👎)
435,635
favourites (53.3 per 1k visits)
18 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

EXPLOSIVE Paint
999 R$
X10 SIZE
199 R$
Neon Paint ⭐
139 R$
Rainbow Spray!⭐
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,938,362 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6813 August 2026 — 68 % liked2 September 2026 — 68 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:4668no change
13 Aug 2026, 21:3868first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.