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[🍁] Eat World Simulator

[🍁] Eat World Simulator

A Roblox experience owned by for the buckets.

SimulatorENsimulatorgrowth mechanicpet collection

[🍁] Eat World Simulator is a simulator experience created on 2024-03-18. It has accumulated 9,992,421 lifetime visits and 630,580 favorites. The game holds a 91% like percentage. Currently, zero users are playing. The description highlights mechanics involving growing by eating, hatching pets, and unlocking new worlds. Updates occur every Saturday.

Description (written by the developer; not a statement by this register)

Welcome to Eat World Simulator! 🎉 UPDATES EVERY SATURDAY 😋 Grow Bigger By Eating -> 🐾 Hatch Pets To Eat More -> 🌍 Get Strong and Unlock New Worlds ⭐ IF YOU LAG - USE FREE VIP SERVERS ⭐ 💖 Join Our Group for Exclusive Codes 💖

Last updated by the developer 12 Sept 2025, 14:08 UTC.

0
playing (measured 10 Aug 2026, 16:02 UTC)
9,992,421
lifetime visits
91%
liked (19,036 👍 / 1,884 👎)
630,523
favourites (63.1 per 1k visits)
18 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
299 R$
Triple Eggs
129 R$
+1,200 Pet Storage
99 R$
+5 Pet Equips
99 R$
+150 Pet Storage
99 R$
Super Lucky
79 R$
Fast Auto
79 R$
Double Eat Speed
67 R$
+400 Pet Storage
49 R$
Double Blocks
39 R$
Lucky
29 R$
Fast Hatch
29 R$
+30 Pet Storage
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome6,303,170 · 0.00% win
Unlocked Desert Templ · progression2,246,627 · 0.00% win
Unlocked Ocean Monument · collection763,360 · 0.00% win
Unlocked Nether Bastion199,355 · 0.00% win
Unlocked Aether Citadel · progression40,179 · 0.00% win
Unlocked End Palace · progression4,209 · 0.00% win
Unlocked Toxic Castle · progression680 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9113 August 2026 — 91 % liked2 September 2026 — 91 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:2191no change
13 Aug 2026, 20:1991first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.