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SL PRISON

SL PRISON

A Roblox experience owned by SL Prison.

RoleplayENprisonteam-based combatroblox classic inspiration

SL PRISON is a roleplay experience from 2024 with over 7.1 million lifetime visits. It records a like rating of 60%, 17,106 favourites.

Description (written by the developer; not a statement by this register)

🛠️⚠️THIS GAME IS IN WIP ⚠️🛠️ 🔹🔸🔹🔸🔹🔸🔹🔸🔹🔸 ! Welcome to SL PRISON ! 🔸🔹🔸🔹🔸🔹🔸🔹🔸🔹 Inspired by the Classic "Prison Life" by Aesthetical. In this game, your goal is to unlock new weapons and vehicles to overcome the enemy team < Made by Antantata12345678 and tresmil >

Last updated by the developer 5 Aug 2026, 19:35 UTC.

0
playing (measured 10 Aug 2026, 19:53 UTC)
7,138,669
lifetime visits
60%
liked (5,603 👍 / 3,687 👎)
17,109
favourites (2.4 per 1k visits)
18 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

In game Headless
500 R$
SWAT Unlimited Access
220 R$
MAFIA Unlimited Access
180 R$
Rainbow Tracers
120 R$
Custom Tracer Colors
100 R$
400 Slots Toolbank
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Prison! · welcome1,174,492 · 41.4% win
10 Kills · other183,859 · 0.00% win
Halloween! · other72,965 · 0.00% win
100 Kills · progression36,962 · 0.00% win
1k Kills · progression2,988 · 0.00% win
Defeated The Halloween Spirit! · progression1,703 · 0.00% win
Ghost car · other1,421 · 0.00% win
HUMVEEEEEEEEEE · other1,126 · 0.00% win
10K Kills · progression85 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6013 August 2026 — 60 % liked23 August 2026 — 60 % liked2 September 2026 — 60 % liked12 September 2026 — 60 % liked22 September 2026 — 60 % liked2 October 2026 — 60 % liked12 October 2026 — 60 % liked13 August 202612 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Oct 2026, 22:5260no change
2 Oct 2026, 22:5160no change
22 Sept 2026, 22:5060no change
12 Sept 2026, 22:4960no change
2 Sept 2026, 22:4860no change
23 Aug 2026, 22:4760no change
13 Aug 2026, 22:4660first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

sl-prison.fandom.com1 active editors · 884 edits
62 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.