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Wacky Weapon War [LEGACY]

Wacky Weapon War [LEGACY]

A Roblox experience owned by Sly Games Community.

ShooterENround-based combatleaderboard competitionItem Asylum inspired

Description (written by the developer; not a statement by this register)

🏆 Welcome to Wacky Weapon War! It's a fun game where you fight in rounds using all sorts of crazy gear. You need to be really good with each weapon to win. Get as many kills as you can to be on top of the leaderboard and win the round. 🏆 👑 After each round, you earn coins based on how well you did. You can use these coins to buy cool emotes in the shop. Keep playing and aim to be the number one wackiest player! Are you up for the challenge? 👑 This game is inspired by Item Asylum and Gear Wars. This game contains references from other source material.

Last updated by the developer 11 Aug 2026, 15:51 UTC.

0
playing (measured 11 Aug 2026, 21:51 UTC)
2,124
lifetime visits
95%
liked (20 👍 / 1 👎)
26
favourites (12.2 per 1k visits)
19 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:510first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to WWW! · welcome209 · 0.00% win
Page Turner · progression42 · 0.00% win
Worst Nightmare! · progression38 · 0.00% win
One Robloxian's War! · progression33 · 0.00% win
No Contest · other31 · 0.00% win
Blazing Rage · other31 · 0.00% win
Boogie Groovy · secret26 · 0.00% win
'No u' Player · other20 · 0.00% win
Team Triumph! · other19 · 0.00% win
Abspritzen Abgesagt! · other17 · 0.00% win
10 Kill Streak · progression17 · 0.00% win
Toxicity · other16 · 0.00% win
Hill Master · progression14 · 0.00% win
Detective · collection12 · 0.00% win
Clownage · other11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9518 August 2026 — 95 % liked28 August 2026 — 95 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 20:2395no change
18 Aug 2026, 20:0095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.