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篠見 High Speed Railway

篠見 High Speed Railway

A Roblox experience owned by 篠見高速鉄道 Shinomi Express Railway.

SimulatorENtrain simulationroleplayrailway management

Description (written by the developer; not a statement by this register)

[IMPORTANT] THE TRAIN USED IN THIS GROUP IS A TRAIN CREATED BY KANAHEBI_GG. THIS TRAIN WAS CREATED BY KANAHEBI_GG, NOT A PERSON INVOLVED IN THE TRAIN COMPANY. IF THERE WAS A VEHICLE ON ANOTHER TRAIN, IT WAS ALSO CREATED BY KANAHEBI_GG. IF IT IS CALLED A LEAK, IT WILL NOT RESPOND EVEN IF IT IS SAID THAT IT IS NOT THE CREATOR OF THAT TRAIN IN THE END. Thank you for using the Kumei High Speed Railway. Our railway will close the old one and build a new one. There are rules so that you can join the operation in a convenient way. Please read them. 1Please stop disturbing the order (radical speech, traffic disturbance, etc.) 2Please absolutely stop the dehumanization (hacking, killing warning, etc.) Don't force anyone to ask for their personal information Don't force requirements on 4 employees etc. (We won't accept things like adding trains or wrapping. We will handle bugs and rough things with exceptions.) Please observe the above rules and join the ride in a pleasant way! ※This railway is managed/created by 篠見 Group ※I'm trying to read audio in the broadcast

Last updated by the developer 15 Apr 2026, 13:29 UTC.

0
playing (measured 12 Aug 2026, 06:31 UTC)
5,459
lifetime visits
64%
liked (7 👍 / 4 👎)
18
favourites (3.3 per 1k visits)
19 March 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 06:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.