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[BOSS] +1 Bounce Every Second

[BOSS] +1 Bounce Every Second

A Roblox experience owned by Capestar.

ObbyENTower ClimbingIncremental MechanicsPet Collection

[BOSS] +1 Bounce Every Second is an obby experience created on 2024-03-19. The game has accumulated 8,150,296 lifetime visits and 1,519,441 favorites. It maintains a 91% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

❗DEFEAT THE BOSSES Available On New Servers! 👋 Welcome to +1 Bounce Every Second! 🐰 Every Second That Passes By You Get +1 Bounce! 🗼 Complete The Towers! 🏆 Get Wins And Hatch Pets! 🌟 Favorite and Like the game if you enjoyed and want more updates 😎Join the Group for extra rewards, benefits and more updates https://www.roblox.com/groups/34030839/Capestar 💪To claim extra rewards make sure you're in the group + following @Ascapest on Roblox 👍Invite your Friends and Get a Boost! ⭐Premium Players Get A +15% Boost! ❗ New Stages Coming Soon ❕ Tags: Race, Jump, Parkour, Fast, Ragdoll, Rainbow, Colorful, Obby, Speed, Every Second, Fun, Pets, Super, Idle, Platformer, Every Second Get +1 Jump Power, +1

Last updated by the developer 30 Apr 2026, 18:23 UTC.

0
playing (measured 10 Aug 2026, 15:46 UTC)
8,150,296
lifetime visits
91%
liked (14,684 👍 / 1,516 👎)
1,519,089
favourites (186.4 per 1k visits)
19 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Bounce
249 R$
x2 Wins
249 R$
+4 Pet Equip
199 R$
VIP
149 R$
Triple Egg Hatch
99 R$
+100 Pet Storage
59 R$
Auto Hatch
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome5,368,313 · 100.0% win
Defeated Zone 1 Boss · progression675,577 · 65.9% win
Defeated Zone 2 Boss · progression369,777 · 18.8% win
Defeated Zone 3 Boss · progression226,996 · 9.4% win
Defeated Zone 4 Boss · progression116,037 · 9.4% win
Defeated Zone 5 Boss · progression57,713 · 4.7% win
Defeated Zone 6 Boss · progression23,661 · 0.00% win
Defeated Zone 7 Boss · progression8,814 · 0.00% win
Defeated Zone 8 Boss · progression3,916 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9113 August 2026 — 91 % liked2 September 2026 — 91 % liked22 October 2026 — 91 % liked1 November 2026 — 91 % liked13 August 20261 November 2026
4 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 21:5391no change
22 Oct 2026, 21:5191no change
2 Sept 2026, 21:4791no change
13 Aug 2026, 21:4591first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.