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Mega Factory Tycoon 🏭

Mega Factory Tycoon 🏭

A Roblox experience owned by Summit Games Productions.

TycoonENfactory managementmining simulationleaderboard competition

Mega Factory Tycoon is a tycoon experience created on March 19, 2024. It has accumulated 5,945,754 lifetime visits and 37,037 favorites. Currently, two players are active. The game holds a 76% like percentage. Its primary genre classification is tycoon.

Description (written by the developer; not a statement by this register)

🏭 Welcome to Mega Factory Tycoon! This game is about mining, processing, and selling blocks to earn money! Sell tons of blocks and become the richest player on the leaderboards! 💸 REMASTER UPDATE! 💎 Roblox Premium players get the following benefits in game: +5% Money 👍 Like and ⭐ Favorite the game to support future updates! 💾All progress is autosaved so you can resume back at any time!💾 ⚡️Lagging? Use a FREE VIP Server!⚡️ Tags: Tycoon, Fun, Cool, Build, Money, Factory, Boss, Adventure, Play With Friends, Explore, Empire, Millionaire

Last updated by the developer 2 Aug 2026, 20:24 UTC.

2
playing (measured 10 Aug 2026, 14:06 UTC)
5,945,754
lifetime visits
76%
liked (9,118 👍 / 2,932 👎)
37,046
favourites (6.2 per 1k visits)
19 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:068first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
179 R$
2x Money
179 R$
XL Grinder
149 R$
2x Gems
79 R$
Shiny Ores
79 R$
Auto Collect
79 R$
Crystallizer Upgrader (OP)
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome3,169,059 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked3 September 2026 — 76 % liked13 September 2026 — 76 % liked23 September 2026 — 76 % liked3 October 2026 — 76 % liked13 October 2026 — 76 % liked23 October 2026 — 76 % liked2 November 2026 — 76 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 00:2176no change
23 Oct 2026, 00:2176no change
13 Oct 2026, 00:2076no change
3 Oct 2026, 00:1976no change
23 Sept 2026, 00:1976no change
13 Sept 2026, 00:1876no change
3 Sept 2026, 00:1776no change
24 Aug 2026, 00:1776no change
14 Aug 2026, 00:1676first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.