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MINDSWAMP

MINDSWAMP

A Roblox experience owned by Fry Hairs For Life.

HorrorENhorrorsurvivalco-op

Description (written by the developer; not a statement by this register)

One year after Project MINDSWAMP resulted in the fall of the infamous Beta Site, you and eleven others must return to Hayward Island to extract any surviving personnel. However—through unexpected means—your plane is brought down upon entry. With no way of signaling for help, you're left with only one objective: survive. --- Inspired by Badorkbee’s “Isle” and Nightmare Industries’ “The Rake.”

Last updated by the developer 29 Jul 2026, 22:53 UTC.

0
playing (measured 11 Aug 2026, 18:03 UTC)
1,337
lifetime visits
94%
liked (17 👍 / 1 👎)
14
favourites (10.5 per 1k visits)
19 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Athlete
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Arrival · welcome110 · 0.00% win
Welcome · welcome58 · 0.00% win
The Abyss · progression13 · 0.00% win
The Lab · welcome11 · 0.00% win
Deception · other6 · 0.00% win
Hell · progression6 · 0.00% win
Trapped · other4 · 0.00% win
Overfed · other4 · 0.00% win
Too Late · other3 · 0.00% win
Serenade · other3 · 0.00% win
The Otherworld · other2 · 0.00% win
Nullified · other2 · 0.00% win
Tortured · other2 · 0.00% win
Sanctuary · other2 · 0.00% win
Set Sail · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.