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Super Ball Arena

Super Ball Arena

A Roblox experience owned by daneriri fan group.

MinigamesENball physicsmultiplayer combatbadge hunting

Description (written by the developer; not a statement by this register)

🎮 Gameplay: ✦ The Super Balls aren't 1:1 with the original Super Ball. ✦ Currently, there are 14 Super Balls (of which three are obtained through badges, one is hidden on the map, and the rest are obtained by meeting the requirements to use them). ✦ The gameplay loop is: you spawn in the lobby where you can select one of thirteen Super Balls or test them out on the dummies; afterward, you can head out onto the map to fight other players. ✦ The badges are hidden across the map — so be on the lookout! For one, you need to solve its puzzle, so good luck! ✦ If you are alone on a server, you don't need to meet the requirements for the Super Balls. 🌍 About the game: ✧ A new project I'm working on. This game is inspired by Slap Battles. ✮ Song is "Chaoz Fantasy" by ParagonX9. Tags: retro, classic, old, crossroads

Last updated by the developer 19 Feb 2026, 21:50 UTC.

0
playing (measured 15 Aug 2026, 11:49 UTC)
264
lifetime visits
100%
liked (8 👍 / 0 👎)
4
favourites (15.2 per 1k visits)
19 March 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 11:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donation/freecam
8 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stun Ball · collection10 · 0.00% win
i love tree · collection8 · 0.00% win
Glitch Ball · secret5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.