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The CQB Training Range

The CQB Training Range

A Roblox experience owned by Contract Operators Group.

ShooterENMILSIMTactical ShooterRealistic Combat

The CQB Training Range is a shooter experience created on 2024-03-19. It has accumulated 1,526,385 lifetime visits and 12,086 favorites. Currently, three users are playing. The experience holds an 87% like percentage. It offers tactical training mechanics inspired by realistic shooters, allowing for both public and private server gameplay.

Description (written by the developer; not a statement by this register)

The CQB Training Range offers a Tactical Training Experience tailored for your Roblox MILSIM needs. Train with friends or on your own, in public or in free private servers. Drawing inspiration from other realistic shooters like Ground Branch and Arma 3, we have integrated key mechanics to enhance your experience on the Roblox Platform. To regenerate doors you need to be in your private server, type "regenall" in chat! We look forward to operating with you!

Last updated by the developer 2 Aug 2025, 21:01 UTC.

3
playing (measured 10 Aug 2026, 20:32 UTC)
1,526,385
lifetime visits
86%
liked (2,532 👍 / 396 👎)
12,208
favourites (8.0 per 1k visits)
19 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:321first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
1,000 R$
Premium Contribute
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Met the Owner · social242 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

868786.514 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 87 % liked13 September 2026 — 87 % liked23 September 2026 — 87 % liked3 October 2026 — 87 % liked13 October 2026 — 87 % liked23 October 2026 — 86 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 14:4686-1
13 Oct 2026, 14:4587no change
3 Oct 2026, 14:3887no change
23 Sept 2026, 14:3787no change
13 Sept 2026, 14:2387no change
3 Sept 2026, 14:2287no change
24 Aug 2026, 12:0587no change
14 Aug 2026, 12:0487first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.