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Find The Turtles 🐢[139]

Find The Turtles 🐢[139]

A Roblox experience owned by Unlimitd Games.

AdventureENcollectathonindex completionmulti-world

Find The Turtles 🐢[139] is an adventure experience created on 2024-03-19. It has accumulated 1,763,625 lifetime visits and 233,525 favorites. The game holds a 90% like percentage. Currently, zero users are playing. The description indicates players collect turtles across worlds to complete an index.

Description (written by the developer; not a statement by this register)

Welcome to Find The Turtles! 🐢 All the different types of Turtles have escaped and been scattered around the different worlds and it's your job to collect them all. Can you complete the entire Index? ⭐ Follow and Like to find out about new Turtles! ⭐ SHUTDOWN = UPDATE/FIX Join our group for a special Turtle and a custom chat tag. https://www.roblox.com/groups/5809401 This game was inspired by "Find the" games.

Last updated by the developer 16 May 2026, 11:16 UTC.

0
playing (measured 10 Aug 2026, 17:06 UTC)
1,763,625
lifetime visits
90%
liked (2,692 👍 / 287 👎)
233,451
favourites (132.4 per 1k visits)
19 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
299 R$
Big Spender Tag
249 R$
Fusion Coil
169 R$
Grapple Hook
149 R$
Gravity Coil
129 R$
Spender Tag
99 R$
Speed Coil
69 R$
VIP
49 R$
Green Balloon
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,110,078 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked3 September 2026 — 90 % liked13 October 2026 — 90 % liked2 November 2026 — 90 % liked14 August 20262 November 2026
4 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 13:3390no change
13 Oct 2026, 13:3090no change
3 Sept 2026, 13:1690no change
14 Aug 2026, 10:4790first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.