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[💗] Matching Outfit Ideas

[💗] Matching Outfit Ideas

A Roblox experience owned by xuroi.

RoleplayENavatar customizationoutfit storeUGC catalog

[💗] Matching Outfit Ideas is a roleplay experience created on 2024-03-20. The game has accumulated 1,425,120 lifetime visits and 18,054 favorites. Currently, zero users are playing. The experience holds an 86% like percentage. It features over 200 purchasable outfit items within its inventory system.

Description (written by the developer; not a statement by this register)

welcome to xuroi's Matching Outfits! shop from 200+ outfits! 🍡 • all items purchased in-game will stay in your Roblox inventory! 🎀 • Summer update coming soon! ☀️🌺 • please leave a like to help us grow! 🐾 join the group for more! https://www.roblox.com/groups/9612192/xuroi ❗ WE DO NOT OWN ANY OF THE UGC IN THE GAME ❗ if you want your UGC removed, please comment on the group wall. contact us if you have any questions or concerns. built by @adorefeen scripted by @s15x tags: Outfit ideas, Matching outfit ideas, Da Hood, DH, Steal outfits, Outfit loader, Outfits, Fit, Outfit store, Homestore, Matching, Hair, Combos, Mall, Avatar, Shop, Try on, Avatar shop, Catalog, Catalog editor, Catalog avatar creator, Hair combos, Da Hood outfits, Hair combo, Fits, Matching fits, Matching outfits, Outfit, Avatars, Headless Fits, Emo outfits, Outfit shop, Dahood THIS GAME HAS NO COPYRIGHT OR INFRINGEMENT OF BRANDS.

Last updated by the developer 8 Jul 2026, 03:19 UTC.

0
playing (measured 10 Aug 2026, 18:07 UTC)
1,425,120
lifetime visits
86%
liked (1,364 👍 / 221 👎)
18,046
favourites (12.7 per 1k visits)
20 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:070first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome852,350 · 100.0% win
You played the Spring update! · other62,128 · 100.0% win
You met the owners! · social650 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:4586no change
14 Aug 2026, 12:3986first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.