Anarchy Chess
A Roblox experience owned by Universe Laboratories.
PuzzleENchessmultiplayerchaos
Anarchy Chess is a puzzle experience created on March 21, 2024. The game has accumulated 2,481,598 lifetime visits and 17,443 favorites. It maintains an 81% like percentage. Currently, zero users are playing. The description highlights chaotic multiplayer chess mechanics involving portals, voting systems, and environmental hazards.
Description (written by the developer; not a statement by this register)
Chess but multiplayer and chaotic It starts off pretty mild *usually*, till people are checking the king through two sets of portals onto a nuke that would explode half of white's position while the void is eating your queen and the other half of your pieces are on fire. Also if the server is full, you'll see pawns begging for mercy, people calling each other stupid and then being sacked by the voting hivemind and some poor rook in the corner that will end up losing before they can move and some people voting to sacrifice the king, so, pretty fun, bring some popcorn. Updates --Multiple voting on portal guns etc --Allowed moving over "Nothing Tiles" --Remote --WalkieTalkie --Spikes --Radioactive Tile --Radioactive Barrel --Death Ray --Orbital Laser --Dynamite --Pickaxe --Spikes --Fans --Lightning --Conveyors --New Boards --New visuals --Fixed bugs --Flamethrower --New Modifiers --New Music
Last updated by the developer 28 Feb 2026, 16:06 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 01:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.