PIECE RNG [RPG SIMULATOR]
A Roblox experience owned by CL Production 2.
SimulatorENOne PieceRNGSimulator
PIECE RNG [RPG SIMULATOR] is a simulator experience created on 2024-03-21. It has recorded 3,247,818 lifetime visits and 22,252 favorites. The title holds a 96% like percentage. Currently, zero users are playing the game.
Description (written by the developer; not a statement by this register)
🏰 Step into this realm and forge your own path to greatness! 👑 PREMIUM USERS HAVE A LUCKY BOOST 👍 75K likes, one in the new code will be released 🚀 USE THE CODE: 50KLIKES and AWAKENS and BATTLEPASS 🌟 Dive into an unparalleled RNG experience where you can engage in epic battles against formidable foes, enhance your skills, and ascend through levels as you quest for superior fruits. 🍎🍐🍊 Our game offers a dynamic and engaging gameplay that keeps you on the edge of your seat. ⚔️🛡️ 🕒 Daily Boosts: Monday Coins 💰 Tuesday EXP 📚 Wednesday Mastery 🏆 Thursday Drop 🎯 Friday Lucky 🍀 Saturday & Sunday Boost Weekend 🏖️ 🚀 We are proud to present a collection of 88 unique powers for players to discover and master. 🌟 Join us in this expansive world, intricately inspired by the beloved manga "One Piece." 🌊 Whether you're a seasoned gamer or a newcomer, Piece RNG promises a thrilling adventure and endless possibilities.
Last updated by the developer 26 Apr 2026, 12:08 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:03 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 05:15 | 96 | no change |
| 14 Aug 2026, 05:08 | 96 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.