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The Binding Chapter 1: First Descent

The Binding Chapter 1: First Descent

A Roblox experience owned by Black Pirate Studios.

HorrorENhorrormysterynarrative

The Binding Chapter 1: First Descent is a horror experience created on 2024-03-22. It records 14 concurrent players and 2,789,800 lifetime visits. The title holds 103,541 favorites and maintains a 65% like percentage. The experience is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

An old hotel. A forgotten book. A team sent to investigate what should’ve been silence and dust. But the Circe Hotel is not empty. It breathes. It listens. And it remembers. You were hired to retrieve something left behind. But the deeper you go, the more the walls begin to shift. Rooms don’t stay where they’re supposed to. And the lights flicker like they’re trying to speak. Something is inside the walls. And it remembers every name that ever entered. ⚠️ Disclaimer: MVP Build This chapter is currently in MVP build. Core gameplay, narrative, and systems are in place, but certain features are still being tested or refined. You may encounter bugs, placeholder assets, or unfinished content. We’re actively working on improvements and polishing the experience for future updates. Thank you for playing, and your feedback is greatly appreciated.

Last updated by the developer 8 May 2026, 17:43 UTC.

14
playing (measured 10 Aug 2026, 23:01 UTC)
2,789,800
lifetime visits
65%
liked (4,208 👍 / 2,225 👎)
103,649
favourites (37.2 per 1k visits)
22 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:014first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Electro Magnetic Frequency Detector
99 R$
Night Vision
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Resilient Runner · other416,489 · 0.00% win
Burn the Psycho · other184,416 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6514 August 2026 — 65 % liked24 August 2026 — 65 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:3365no change
14 Aug 2026, 06:3265first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.