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The Ultimate Smackdown

The Ultimate Smackdown

A Roblox experience owned by Trapped In A Box.

Fighting & PvPENslap battlescombatpractice project

Description (written by the developer; not a statement by this register)

Tired getting beat up? Come and beat up players even NPCs Keybinds: E - Ability Mobile only touch. (Warning: OTHER ABILITY IS NOT WORKING WELL SO DONT ABUSE IT) Special mention: Plz don't judge my work i only practicing how to code and im the only one coding this alone i don't even have money to buy a scripter or a builder. Credits: Tencell Ignore Tags: Killstreak Slap battles simulator slap guy smack

Last updated by the developer 30 Apr 2026, 14:03 UTC.

0
playing (measured 15 Aug 2026, 18:48 UTC)
589
lifetime visits
71%
liked (5 👍 / 2 👎)
0
favourites
22 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 18:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

5x Slaps
75 R$
2x Slaps
50 R$
OverPowered
25 R$
Underkill
10 R$
Radio
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome43 · 0.00% win
Beta Tester · other7 · 0.00% win
ShopGuy · other5 · 0.00% win
Admin · other5 · 0.00% win
BRAZIL · progression5 · 0.00% win
Master of Obby · progression5 · 0.00% win
?gliTcHeD? · other4 · 0.00% win
Survived · progression3 · 0.00% win
The Smarty Pants · other3 · 0.00% win
Doomed · other3 · 0.00% win
Lobotomy Gift1 · 0.00% win
Saved Christmas1 · 0.00% win
Prolonged Anger1 · 0.00% win
Barn secrets0 · 0.00% win
>:)0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.