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⛏️ Mine and Jump

⛏️ Mine and Jump

A Roblox experience owned by UME Studio.

SimulatorENminingjumpingresource gathering

⛏️ Mine and Jump is a simulator experience created on 2024-03-22. The game has recorded 6,730,266 lifetime visits and 6,515 favorites. It maintains a 94% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

How to Play: 💎 Mine Ores 💎 ⛏️ Buy Pickaxes ⛏️ 🚀 Jump to Find Better Ores 🚀

Last updated by the developer 12 Mar 2026, 20:40 UTC.

0
playing (measured 11 Aug 2026, 08:30 UTC)
6,730,266
lifetime visits
94%
liked (6,602 👍 / 386 👎)
6,514
favourites (1.0 per 1k visits)
22 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double EXP
249 R$
Double Ores
199 R$
Chests Pass
149 R$
VIP
99 R$
Teleport Pass
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,068,065 · 0.00% win
Rebirth · progression1,111,023 · 16.0% win
Daily Streak · other6,818 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9413 August 2026 — 94 % liked23 August 2026 — 94 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:0894no change
13 Aug 2026, 23:0794first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.