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Flip Flop Simulator

Flip Flop Simulator

A Roblox experience owned by xFrozen Entertainment.

SimulatorENpet collectionstrength trainingdaily stages

Flip Flop Simulator is a simulator game created on 2024-03-22. It has accumulated 7,907,793 lifetime visits and 24,211 favorites. The experience holds a 98% like percentage. Currently, zero users are playing. The game features tags including race, pets, and rebirth mechanics.

Description (written by the developer; not a statement by this register)

Welcome to Flip Flop Simulator! NEW STAGES DAILY! 🏋️ Train To Gain Strength 🥊 Win The Flip Flop Fight to gain a new Flip Flops! 🏆 Collect Wins & Pets! PREMIUM PLAYERS GET +10% Strength level & +10% SPEED ❤️ Like the game and join the group for 20% Strength Bonus! ❤️ Like the game for updates & codes! Free PET Code : RELEASE Tags: Race, Colors, Swords , Monsters, Raid, Friends, Fun, Speed, Fast, Collect, Pets, Ragdoll, Rainbow, Colorful, Rebirth, Energy, Stars, Racing, Raiding, Friends, Billy, Axe, Slipper

Last updated by the developer 7 Jun 2026, 18:55 UTC.

0
playing (measured 10 Aug 2026, 14:05 UTC)
7,907,793
lifetime visits
98%
liked (78,118 👍 / 1,330 👎)
24,207
favourites (3.1 per 1k visits)
22 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x3 Clicks
700 R$
PRO
600 R$
+10 Pet Slots
550 R$
x2 Clicks
500 R$
Triple Hatch
340 R$
x3 Wins
335 R$
+5 Pet Slots
299 R$
x3 Strength
280 R$
+4 Pet Slots
250 R$
VIP
250 R$
x2 Wins
250 R$
Auto Hatch
205 R$
x2 Strength
200 R$
+100 Pet Inventory Slots
199 R$
Skip Timer
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,350,329 · 0.00% win
Obatined OP Space Egg · collection1,149,441 · 0.00% win
Defeat Crazy Grandma · progression759,926 · 0.00% win
Obtained OP Pet Pack · collection296,419 · 0.00% win
Defeat Sensei · progression1,754 · 0.00% win
Defeat Megalodon · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9813 August 2026 — 98 % liked23 August 2026 — 98 % liked2 September 2026 — 98 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:0198no change
23 Aug 2026, 22:0098no change
13 Aug 2026, 21:5398first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.