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[UPDATE] Need more Money

[UPDATE] Need more Money

A Roblox experience owned by 0rbit Studios.

TycoonENtycoonmoney simulationremake

Description (written by the developer; not a statement by this register)

Welcome to Need More Money! 💸💰 🚀 Drop your dough and race to scoop up the cash! 🚀 💼 Stack up your riches and snag sweet swag! 💼 🛍️ Shop 'til you drop with your newfound fortune! 🛍️ 🤑 Be the wealthiest player and dominate the game! 🤑 👑 Compete to become the ultimate money mogul! 👑 💎 Buy the coolest items and flex your wealth! 💎 --IMPORTANT-- This game is a remake of "Pls Make Me Rich!" by Plehlowla's Studio | @pahreh619 --CREDITS-- @abenjidaman - scripter @xorirori - art

Last updated by the developer 28 Aug 2024, 02:25 UTC.

0
playing (measured 10 Aug 2026, 17:02 UTC)
3,835
lifetime visits
50%
liked (6 👍 / 6 👎)
19
favourites (5.0 per 1k visits)
22 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Drop
300 R$
2x Drop Value
200 R$
Cash skins
100 R$
MAX
75 R$
2x Walk Speed
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First time Playing! Welcome! · welcome3,396 · 0.00% win
Play for 10 Minutes · welcome84 · 0.00% win
Meet the Owner · other18 · 0.00% win
First 100K · other9 · 0.00% win
First 1 Million · progression5 · 0.00% win
FIRST 1 BILLION CASH · progression4 · 0.00% win
First Rebirth! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.