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[WORKS!🤑] Finest Donations

[WORKS!🤑] Finest Donations

A Roblox experience owned by Londons Finest.

OtherENgiveawaysdonationsrewards

Finest Donations is an other genre Roblox experience created on 2024-03-23. The game has recorded 1,144,796 lifetime visits and holds 4,026 favorites. It maintains an 87% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

WE HOST MANY GIVEAWAYS!!! 10 - fireworks 100 - smite 1000 - dragon? 10000 - void?? 100000 - will be released SOON Finest Donations

Last updated by the developer 21 Oct 2026, 20:36 UTC.

0
playing (measured 22 Oct 2026, 04:15 UTC)
1,150,042
lifetime visits
87%
liked (3,213 👍 / 498 👎)
4,037
favourites (3.5 per 1k visits)
23 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

010 August 2026 — 0 players22 October 2026 — 0 players10 August 202622 October 2026
2 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Oct 2026, 04:150no change
10 Aug 2026, 17:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Limited Frost Blade
599 R$
Limited Demon Sword
499 R$
Limited Santa Sleigh
349 R$
VIP
299 R$
Bike
249 R$
guitar
199 R$
Invisibility Remote
149 R$
Sign
99 R$
Bob
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for Playing! · welcome407,960 · 100.0% win
Your First Robux Raised · other30,474 · 0.00% win
Your First Donation · other22,614 · 0.00% win
The Egg · collection115 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked3 October 2026 — 87 % liked13 October 2026 — 87 % liked23 October 2026 — 87 % liked14 August 202623 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 17:1787no change
13 Oct 2026, 17:1687no change
3 Oct 2026, 17:1587no change
24 Aug 2026, 14:3087no change
14 Aug 2026, 14:2287first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.