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[???] skipping time!

[???] skipping time!

A Roblox experience owned by muffin_Insanity's Fan Group!.

Social & hangoutENhangoutsocialemotes

Description (written by the developer; not a statement by this register)

welcome to skipping time, a game where all you do is skip around. hangout with friends, explore the map, and of course, skip! updates: - added a new npc (hint: event) - added daylight cycle - added...JOHN???? yea, he sells stuff (but not right now). - removed paintball gun from pvp - added a cool loading screen - added funny emotes - easter is almost here!!!!! and also april fools :) credits: muffin_Insanity - animations DevouringInferno, HerbieTurbinado1300, thenoshbosh - animation scripts GuyAwesomest - welcome badge Roblox - map and music 5bind - pvp leaderboard icureher - emotes script Jeremy_TheDev - teleport script emotes list: - /e gigachad - /e idk made by muffin_Insanity (wow who saw that coming)

Last updated by the developer 26 May 2025, 15:30 UTC.

0
playing (measured 11 Aug 2026, 03:16 UTC)
450
lifetime visits
93%
liked (14 👍 / 1 👎)
8
favourites (17.8 per 1k visits)
23 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

pay respect
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome! · welcome129 · 0.00% win
Easter Event · other55 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.