Seconds to None [BETA]
A Roblox experience owned by SecondsToNone.
Fighting & PvPENmultiplayer combattime collection mechanicleaderboard competition
Description (written by the developer; not a statement by this register)
"Seconds To None" invites you to a world where every swing of your sword ⚔️ counts towards victory! In this action-packed multiplayer game, you'll wield your blade to outmaneuver opponents and steal their precious seconds. With each successful strike, you not only eliminate rivals but also collect valuable time, pushing yourself closer to the top spot on the leaderboard. Navigate through vibrant arenas, sharpen your skills, and embrace the thrill of fast-paced combat. Are you ready to become the ultimate time thief and claim victory? Join the adventure in "Seconds To None" and show the world what you're made of! ⏳🎮 JOIN THE GROUP "Seconds To None" for Info on updates Understand that everything is subject to change- as updates #### ### go.
Last updated by the developer 22 Sept 2025, 19:44 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 18:38 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.