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Emoji Match 🤯 Block Puzzle 🧠

Emoji Match 🤯 Block Puzzle 🧠

A Roblox experience owned by SnoutUp Games.

PuzzleENblock puzzlecombo mechanicsleaderboards

Emoji Match 🤯 Block Puzzle 🧠 is a puzzle experience created on 2024-03-24. It has accumulated 1,014,682 lifetime visits and 4,921 favorites. The game holds a 63% like percentage. Currently, zero users are playing. The description highlights time rush modes, emoji matching, and leaderboard competition.

Description (written by the developer; not a statement by this register)

🧠 Think fast with new TIME RUSH mode!😱 Think you’re smart? Only the best players can pull off the craziest combos and reach highest scores in Emoji Match! 🎯 Match emojis, trigger massive explosions, and outplay your friends 💥 Unlock powerful boosters and chain insane combos 🏆 Compete on leaderboards and prove you’re in the top 1% 🎁 Daily rewards and surprises 😈 Easy to play… hard to master! Every move matters. 👉 Jump in and see how far you can go!

Last updated by the developer 19 Mar 2026, 13:28 UTC.

0
playing (measured 10 Aug 2026, 17:49 UTC)
1,014,682
lifetime visits
63%
liked (897 👍 / 523 👎)
4,910
favourites (4.8 per 1k visits)
24 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

First Block · welcome413,531 · 0.00% win
100 Blocks · collection9,361 · 0.00% win
5 Minutes · progression8,434 · 0.00% win
1000 Blocks · collection2,539 · 0.00% win
30 Minutes · progression1,392 · 0.00% win
1 Hour · other557 · 0.00% win
10k Blocks · collection297 · 0.00% win
2 Hours · other233 · 0.00% win
5 Hours · progression92 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6314 August 2026 — 63 % liked23 October 2026 — 63 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 18:3163no change
14 Aug 2026, 15:3163first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.