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Boy or Girl Obby

Boy or Girl Obby

A Roblox experience owned by Aimstar Obbies.

ObbyENobstacle coursetroll mechanicsgender choice

Boy or Girl Obby is a Roblox experience created on 2024-03-24. It has accumulated 16,201,002 lifetime visits and 3,291,900 favorites. The game holds an 80% like percentage. Currently, zero users are playing. The genre field is null.

Description (written by the developer; not a statement by this register)

🌈 Welcome to Boy or Girl Obby 🚀 Choose a side between Boy or Girl, then play as the side you pick ⚽ Progress through worlds and various obstacles. 💫 Troll other players using funny abilities! 💥 Collect gears and power ups. ⚔️ Like and Favorite the Game for more stages! 👍 🎁Join the group for cool rewards: https://www.roblox.com/groups/32390728

Last updated by the developer 22 Mar 2026, 21:07 UTC.

0
playing (measured 10 Aug 2026, 17:45 UTC)
16,201,002
lifetime visits
80%
liked (6,094 👍 / 1,498 👎)
3,291,836
favourites (203.2 per 1k visits)
24 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shockwave Launcher
999 R$
Laser Gun
699 R$
Rainbow Carpet
599 R$
Snow Launcher
399 R$
Grappling Hook
199 R$
Permanent Banana
129 R$
Speed Coil
99 R$
Gravity Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome10,873,472 · 100.0% win
Completed World 1 · progression730,657 · 0.00% win
Completed World 2 · progression181,438 · 0.00% win
??? · other2,399 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.